North State Framework in C#
V3.0.0
An object-oriented framework for implementing UML state machines.
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Represents a state machine state. More...
Public Member Functions | |
NSFState (NSFString name, NSFRegion parentRegion, NSFVoidAction< NSFStateMachineContext > entryAction, NSFVoidAction< NSFStateMachineContext > exitAction) | |
Creates a state. More... | |
NSFState (NSFString name, NSFCompositeState parentState, NSFVoidAction< NSFStateMachineContext > entryAction, NSFVoidAction< NSFStateMachineContext > exitAction) | |
Creates a state. More... | |
bool | isActive () |
Indicates if the state is currently active. More... | |
virtual bool | isInState (NSFState state) |
Indicates if the specified state is active, i.e. is "in" the specified state. More... | |
virtual bool | isInState (NSFString stateName) |
Indicates if the specified state is active, i.e. is "in" the specified state. More... | |
Public Member Functions inherited from NSFTaggedObject | |
NSFTaggedObject (NSFString name) | |
Creates an object with a unique id and a name. More... | |
Public Member Functions inherited from NSFUniquelyNumberedObject | |
NSFUniquelyNumberedObject () | |
Creates a uniquely numbered object. More... | |
bool | isSameObject (NSFUniquelyNumberedObject other) |
Checks if this object is the same as another object. More... | |
Public Attributes | |
NSFVoidActions < NSFStateMachineContext > | EntryActions = new NSFVoidActions<NSFStateMachineContext>() |
Actions to be executed whenever the state is entered. More... | |
NSFVoidActions < NSFStateMachineContext > | ExitActions = new NSFVoidActions<NSFStateMachineContext>() |
Actions to be executed whenever the state is exited. More... | |
Properties | |
bool | LogEntry [get, set] |
Gets or sets the flag indicating if trace logging is enabled or disabled for the state. More... | |
virtual NSFStateMachine | TopStateMachine [get] |
Gets the top state machine encompassing the state. More... | |
Properties inherited from NSFTaggedObject | |
NSFString | Name [get, set] |
Properties inherited from NSFUniquelyNumberedObject | |
NSFId | UniqueId [get] |
Gets or sets the unique id of the object. More... | |
Properties inherited from INSFNamedObject | |
NSFString | Name [get] |
Gets the name of the object. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from NSFUniquelyNumberedObject | |
static NSFId | getNextUniqueId () |
Gets the next unique id. More... | |
Represents a state machine state.
This class is used by the North State Framework as a base class for all state types. It is rarely used by external applications. They should use NSFCompositeState rather than NSFState, for greater flexibility and extensibility.
NSFState | ( | NSFString | name, |
NSFRegion | parentRegion, | ||
NSFVoidAction< NSFStateMachineContext > | entryAction, | ||
NSFVoidAction< NSFStateMachineContext > | exitAction | ||
) |
Creates a state.
name | The name of the state. |
parentRegion | The parent region of the state. |
entryAction | The actions to be performed upon entry to the state. |
exitAction | The actions to be performed upon exit of the state. |
NSFState | ( | NSFString | name, |
NSFCompositeState | parentState, | ||
NSFVoidAction< NSFStateMachineContext > | entryAction, | ||
NSFVoidAction< NSFStateMachineContext > | exitAction | ||
) |
Creates a state.
name | The name of the state. |
parentState | The parent state of the state. |
entryAction | The actions to be performed upon entry to the state. |
exitAction | The actions to be performed upon exit of the state. |
bool isActive | ( | ) |
Indicates if the state is currently active.
When this method returns true, the state machine is said to be "in" this state.
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virtual |
Indicates if the specified state is active, i.e. is "in" the specified state.
state | State in question. |
Reimplemented in NSFCompositeState.
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virtual |
Indicates if the specified state is active, i.e. is "in" the specified state.
stateName | Name of state in question. Assumes unique names. |
Reimplemented in NSFCompositeState.
NSFVoidActions<NSFStateMachineContext> EntryActions = new NSFVoidActions<NSFStateMachineContext>() |
Actions to be executed whenever the state is entered.
NSFVoidActions<NSFStateMachineContext> ExitActions = new NSFVoidActions<NSFStateMachineContext>() |
Actions to be executed whenever the state is exited.
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getset |
Gets or sets the flag indicating if trace logging is enabled or disabled for the state.
If this flag and the state machine's logging enabled flag are set true, then entry into the state is logged in the trace log.
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get |
Gets the top state machine encompassing the state.